Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray’s state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering. This course covers critical V-Ray concepts such as basic material creation, image sampling, color mapping, subdivs, and lighting, as well as creating in-camera effects such as depth of field, motion blur, and caustics. Author and 3D expert Brian Bradley will help you add amazing and lifelike materials and effects to your 3D models with this powerful plugin.
Topics include:
Using the new UI elements, Quick Settings, and revamped Frame Buffer
Understanding color mapping modes
Adding V-Ray light types
Working with the V-Ray Sun and Sky systems and dome light
Using irradiance mapping and light cache
Working with diffuse color maps
Making reflective materials
Creating a translucency effect
Using the new SSS and skin shaders
Ensuring quality with image sampling
Working with the adaptive subdivision engine
Controlling the physical camera
Working with FX tools such as VRayFur and VRayMetaball
Stereoscopic 3D rendering
Using Render Mask
Subject:
3D + Anima
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11m 58s
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- Welcome
- 1m 54s
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- Software versions used
- 1m 10s
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- Using the exercise files
- 1m 4s
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- Gamma handling
- 1m 19s
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- A word about Intel Embree
- 1m 49s
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37m 59s
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- The V-Ray toolbar
- 3m 51s
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- Image sampling explained
- 3m 41s
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- Understanding subdivs
- 2m 44s
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- Overview of color mapping
- 4m 46s
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34m 9s
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- The V-Ray Sun and Sky system
- 4m 34s
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- Controlling global exposure
- 3m 49s
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- Creating a mesh light
- 2m 53s
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40m 39s
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- How irradiance mapping works
- 5m 43s
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- How light cache works
- 3m 50s
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- Using light cache
- 5m 43s
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- Understanding brute force GI
- 2m 53s
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- Using brute force GI
- 4m 56s
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48m 40s
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- Creating diffuse color
- 5m 14s
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- Making reflective materials
- 4m 35s
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- Blurring our reflections
- 2m 43s
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- Using VRmats
- 6m 7s
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- New ray-traced SSS shader
- 3m 24s
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- New simplified skin shader
- 3m 46s
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- V-Ray hair shader
- 4m 31s
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29m 49s
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- Progressive sampler
- 3m 35s
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- Using universal settings
- 4m 39s
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53m 44s
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17m 55s
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- Physical Camera setup
- 4m 9s
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- Physical Camera controls
- 5m 5s
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- Depth of field
- 4m 20s
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35m 49s
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41m 49s
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- Caustic effect setup
- 4m 39s
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- Using VRayFur
- 4m 23s
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- Stereoscopic 3D rendering
- 4m 32s
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- Vr-Ray Metaballs
- 5m 13s
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- Proxies
- 5m 35s
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- The VRayClipper
- 4m 40s
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- Using Render Mask
- 4m 34s
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1m 47s